Money is the currency September guides use for character and gear upgrades. Code rewards that paid Money — THANKS700L (10K), SORRY2KL (20K), NEWCODUPDATE27 (5K) — were marked expired on October 2, 2026. The two codes still listed that day are XP multipliers only. Quest Money is the route that does not depend on a code: walkthroughs show villager objectives paying, including one payout around 500.
How a purchase looks
Footage shows a merchant NPC opening with a shop greeting. The player asks to buy a gun and leaves with it, then notes they are a werewolf carrying that gun. The clip does not show a price or a menu path. Talk to the merchant in the world.
A public board that matches this game's systems, captured on September 25, 2026, splits shops into three headings: Vampire Merchant, Witches' Little Shop, and General Merchant. The capture has titles only, no inventories. Magic Altar, Mission Board, Beginner Quests, and Hunter Quest sit beside those headings and are not shops.
Stock you can name
| Item | What is known | What is missing |
|---|---|---|
| Wooden stakes | Shop weapons; also the hunter tool in footage | Damage, price |
| Blood bags | Shop good; players shop for them before fighting | Hunger numbers |
| Daylight Rings | On the survival-gear list | Effect text |
| Stat boosts | Sold for Money | Which stat, cost |
| Gun | Bought from a merchant and used on a werewolf | Price, shop name |
| Sun Ring | Recap: sun protection and health; players cite 5,000 | Currency, whether it is the Daylight Ring |
One recording could not enter "tractor supply co." or drive the tractor. Do not plan a route around it.
A cape in another recording required level 100. Money alone did not unlock it. Check the level requirement on the item before you save up.
Codes never grant the ring itself in the lists above. They grant Money or boosts, and only while the string still redeems. Redeem from the cogwheel, CODES tab, ENTER CODE, REDEEM. If Ctrl+V swings the camera, press Ctrl again before you click Redeem.
